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  • Legacy of Goku Movement 4 votes, average: 4.75 out of 54 votes, average: 4.75 out of 54 votes, average: 4.75 out of 54 votes, average: 4.75 out of 54 votes, average: 4.75 out of 5 (4.75 out of 5)
  • Platformer$ Guide 99 3 votes, average: 4.67 out of 53 votes, average: 4.67 out of 53 votes, average: 4.67 out of 53 votes, average: 4.67 out of 53 votes, average: 4.67 out of 5 (4.67 out of 5)
  • Day and Night System Layout 3 votes, average: 1.67 out of 53 votes, average: 1.67 out of 53 votes, average: 1.67 out of 53 votes, average: 1.67 out of 53 votes, average: 1.67 out of 5 (1.67 out of 5)
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  •  Lesson 2 : Variables Posted by Dufe - 1 Star2 Stars3 Stars4 Stars5 Stars

    By  Mystic Trunks
    Game Maker is a Variable controlled game engine which makes it very easy to use, for those who used Rm2k/3 or even RMXP you should have no problem with this part of the tutorial.
    Let’s make a simple clock system.
    Open game maker and call it clock and in the step even do this.

    CODE

    var seconds, [...]

    By Mystic Trunks
    Getting Started With Game Maker
    1. Go to the official Game Maker site http://www.yoyogames.com to download GM7. If english is not your native language, there are some translations of the documentation in other languages at http://www.yoyogames.com/gamemaker/docs . GM7 has two versions, Lite and Pro. Most people will only need Lite to make games, and [...]

     Platformer$ Guide 99 Posted by Crase - 1 Star2 Stars3 Stars4 Stars5 Stars

    Welcome to an edition of Platformer’s Guide 99.  Today we are covering many things which includes:
    -Image_scaling
    -Slopes
    -For Loops
    -Movement
    -And others
    I took the liberty of getting all sprites and objects already created for you; so if you want to follow along exactly, here’s the file:
    Link: http://www.megaupload.com/?d=8TT7QGZG
    Note: There are many ways to accomplish what I am about to teach [...]

    This is an exact replica of the LOG movement script, even though the script itself was from LEGACY code which means they got it from a database. Zelda has the same script, though that script was modified for the environment, log’s wasn’t.
    Create Event
    dir = “d”;movespeed = 2;attacking = false;can_move = true;ani_speed = 0.18;moving = 0;
    Step [...]

     Day and Night System Layout Posted by admin - 1 Star2 Stars3 Stars4 Stars5 Stars

    Code:
    draw_set_alpha(0.3);
    draw_set_blend_mode(???);
    draw_set_color(c_navy);
    draw_rectangle(0,0,room_width,room_height,false);
    draw_set_color(c_white);
    draw_set_blend_mode(bm_normal);
    / End Code
    This is just something I thought of having in my game, but you’re basically on your own for the actual system, this in itself is how a day and night system is created in Game Maker because in all honesty you just change the screen color very much like RPG-Maker. RPG Maker D/N [...]

  • Lesson 2 : Variables
  • Lesson 1 : Getting to know Game Maker
  • How to Icon on Byond
  • Switch Tutorial
  • Platformer$ Guide 99
  • DeM0nFiRe’s Advanced Cutscenes
  • Legacy of Goku Movement
  • Introduction into Rm2k3
  • Ki Blast - Adventure Battle System
  • Adventure Battle System Punching